About Pulse
Started as a way to survive gaming nights with my mates. Still is.
How it started
I built the first version of Pulse so my friends and I had something to play music through while we gamed. Sometimes it was for the music, sometimes it was to wind each other up, and sometimes it was just a competition to see who could drop the worst song or clip into the call.
It broke a lot early on. I'd fix it, something else would go wrong, and I'd fix that too. Some things were just obviously missing — bass boost, other audio effects — so I added them. None of it was planned out. I was just building whatever the group needed next.
Then I kept going
I never set out to build a product. I just kept adding features because we were using it all the time and I enjoyed making it better. At some point I'd built something good enough that I figured other people might actually want to use it too — so I decided to try scaling it past our own server.
Now
Pulse works just as well for a small group gaming together as it does for a large community running events, or people just hanging out in a voice channel. There's also Kara, the AI DJ, who'll happily comment on your questionable song choices, crack a joke, or drop in a fake ad break between tracks.
It's still just me building and running it — no team behind it. What started as a way to mess around with my mates has turned into something I'm genuinely proud of, and I'm still not done with it. If you've got an idea for where it should go next, I want to hear it.
Three things we always get right.
Actually Good Audio
High-quality playback from YouTube, SoundCloud, direct URLs and more — with bass boost, nightcore, 8D, and more effects built in.
Fair Pricing
Free to start, affordable to upgrade. No paywalling the basics, no surprise charges. Built by someone who hates that stuff too.
Constantly Improving
New features ship regularly — often from community suggestions. If you ask for something and it makes sense, there's a good chance it'll happen.